package game.entities;

import game.ICollidable;
import application.messages.commands.parameters.Coordinates2D;

/**
 * General interface for enemy entitie.
 * 
 * @author Tomas Zima
 */
public interface IEnemyEntity extends ICollidable
{
	public void update(long deltaTime, int playerX, int playerY);
	public void redraw(int cameraX, int cameraY);
	
	public Coordinates2D getPosition();
}
